Chapter 4 - Using the QuickDraw GX Environment
This chapter starts the second part of the QuickDraw GX Programmer's Overview. This chapter and all subsequent chapters in this book provide code recipes that show you how to solve specific programming problems using QuickDraw GX.This chapter shows you how to initialize the parts of QuickDraw GX, including graphics, typography, printing, error handling, and debugging. You need to initialize QuickDraw GX before you use any QuickDraw GX features, including all the features implemented in recipes in later chapters.
This chapter also shows you how to exit from QuickDraw GX before closing your application.
Specifically, this chapter contains three recipes:
Follow the instructions from the first recipe before you do any other QuickDraw GX programming, follow the instructions from the second
- "Initializing QuickDraw GX" shows you how to initialize the graphics and typography parts of QuickDraw GX.
- "Setting Up Type Validation and Error Handling" shows you how to initialize the debugging and error-handling facilities of QuickDraw GX.
- "Exiting QuickDraw GX" shows you how to exit from QuickDraw GX.
recipe if you want to use some of the debugging features of QuickDraw GX while debugging your application, and follow the instructions from the
third recipe before closing your application.
Chapter Contents
- Initializing QuickDraw GX
- Overview of Recipe Steps
- Functions Used in This Recipe
- Recipe Step Descriptions
- Related Recipes
- Setting Up Type Validation and Error Handling
- Overview of Recipe Steps
- Functions Used in This Recipe
- Recipe Step Descriptions
- Related Recipes
- Exiting QuickDraw GX
- Overview of Recipe Steps
- Functions Used in This Recipe
- Recipe Step Descriptions
- Related Recipes
Main | Page One | What's New | Apple Computer, Inc. | Find It | Contact Us | Help