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Inside Macintosh: QuickDraw GX Programmer's Overview / Part 2 - The QuickDraw GX Programming Cookbook


Chapter 4 - Using the QuickDraw GX Environment

This chapter starts the second part of the QuickDraw GX Programmer's Overview. This chapter and all subsequent chapters in this book provide code recipes that show you how to solve specific programming problems using QuickDraw GX.

This chapter shows you how to initialize the parts of QuickDraw GX, including graphics, typography, printing, error handling, and debugging. You need to initialize QuickDraw GX before you use any QuickDraw GX features, including all the features implemented in recipes in later chapters.

This chapter also shows you how to exit from QuickDraw GX before closing your application.

Specifically, this chapter contains three recipes:

Follow the instructions from the first recipe before you do any other QuickDraw GX programming, follow the instructions from the second
recipe if you want to use some of the debugging features of QuickDraw GX while debugging your application, and follow the instructions from the
third recipe before closing your application.


Chapter Contents
Initializing QuickDraw GX
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Setting Up Type Validation and Error Handling
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes
Exiting QuickDraw GX
Overview of Recipe Steps
Functions Used in This Recipe
Recipe Step Descriptions
Related Recipes

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© Apple Computer, Inc.
6 JUL 1996




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